﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>
  <Asset Type="RolePlayingGameData.Player">
      <Name>Tyjavus</Name>
      <MapSprite>
          <TextureName>Characters\Goblin2IdleRight</TextureName>
          <FrameDimensions>126 168</FrameDimensions>
          <FramesPerRow>6</FramesPerRow>
          <SourceOffset>63 128</SourceOffset>
          <Animations />
      </MapSprite>
      <WalkingSprite>
          <TextureName>Characters\Goblin2WalkRight</TextureName>
          <FrameDimensions>126 168</FrameDimensions>
          <FramesPerRow>6</FramesPerRow>
          <SourceOffset>63 128</SourceOffset>
          <Animations />
      </WalkingSprite>
      <MapIdleAnimationInterval>160</MapIdleAnimationInterval>
      <CharacterClassContentName>RedMage</CharacterClassContentName>
      <CharacterLevel>7</CharacterLevel>
      <InitialEquipmentContentNames>
          <Item>Weapons\MagicStaff</Item>
          <Item>Armor\MagicRobe</Item>
          <Item>Armor\WornMageBoots</Item>
          <Item>Armor\WornMageHood</Item>
      </InitialEquipmentContentNames>
      <Inventory>
		  <Item>
			  <ContentName>Items\HealingPotion</ContentName>
			  <Count>2</Count>
		  </Item>
		  <Item>
			  <ContentName>Items\MagicPotion</ContentName>
			  <Count>2</Count>
		  </Item>
      </Inventory>
      <CombatSprite>
          <TextureName>Characters\Goblin2AttackRight</TextureName>
          <FrameDimensions>224 168</FrameDimensions>
          <FramesPerRow>6</FramesPerRow>
          <SourceOffset>100 140</SourceOffset>
          <Animations />
      </CombatSprite>
      <Gold>500</Gold>
      <IntroductionDialogue>Tyjavus of Calypso.  The pleasure is mine.  If you're in need of a specialist Wizard, I won't disappoint.</IntroductionDialogue>
      <JoinAcceptedDialogue>I am grateful.</JoinAcceptedDialogue>
      <JoinRejectedDialogue>Perhaps another time, then.</JoinRejectedDialogue>
      <ActivePortraitTextureName>Goblin2Active</ActivePortraitTextureName>
      <InactivePortraitTextureName>Goblin2InActive</InactivePortraitTextureName>
      <UnselectablePortraitTextureName>Goblin2Unselectable</UnselectablePortraitTextureName>
  </Asset>
</XnaContent>
